I could use some tips to work around this problem and get rid of flickering without removing my translucent objects. You will learn to create a rendering like this one. If youre interested in designing spaces, its a really great skill to have in this class. Max and Vera is one of the most popular combinations used in interior design. Here's my light setup, which passes through a two-sidedVraymtl that I found to be the main cause of flickers. Here we will focus on learning how to create a room modeling three DS max and render it in very three DS. I have attached the video named " test_2.mp4" The way I tested all these scenarios was to render 4 - 6 frames and compare them together, flickers are so obvious they change frame by frame. fiddling with clamp secondary rays and ray termination values These are also things I tried to fix the problem but had no effect on the flickering : ![]() Normally in Vray, I would just use the "include" function in VrayLight to fix the problem, but this feature is not yet supported in Vantage. I am rendering an interior scene where I have some dark areas that produce weird flickerings however, I managed to get rid of about 90% of it by completely removing direct light passing through a translucent object (in this case hanging kitchen lights)
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